Expedition Update


Greeting! It has been a while but lots of time has been spent on road mapping and deciding on different mechanics of the game. We have finally what we need to  make the gameplay worth more in the long term rather than just being an infinite adventure.

Expedition

Instead of just making loot rare off a standard RNG, we have decided to go based off how far your adventure is. This is known as reaching expedition goals to make loot you find more rare! The counter to this is enemies gain hp and damage buffs to make your adventure more of a challenge. The game revolves around the player deciding when it is best to end your adventure and Expedition goals will help give more thought about ending adventures as the difficulty increases.

More Weapon/Armor

We plan to add way more loot overtime to help the Expeditions  feel more worth it. Each weapon/armor will have its unique upgrades and status effects. More info will be released when the update is out.

PC  port

We mentioned mid-October, but most work has been revolving around bugs that happen when it exports to PC. We have solved most problems and  will be pushing the PC port soon. The only downside to this port version is no premium shop due to not having a storefront to deal with transactions.  In this case, we will be pricing the game as $1.99 with an on-sale price for this halloween as $.99. The game will offer way more Diamond rewards than the mobile version. This version will  be receiving it's own server for rankings. 

iOS Port

We plan on pushing the release date even earlier than December 20th. Let's say we are ready to handle different platforms with OneBit Adventure. Coming very soon.

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